Brief:
When this book was discussed on T' Rocketry Forum, I knew I wanted a copy. T' book is written by Charles Adams and
is published by Modeler's Notebook. Ya scallywag! Adams has 20 years o' drawin' experience
and be t' founder o' starshipbuilder.com. Begad! Here be t' summary from his
web site:
"In t' MODEL DESIGN & BLUEPRINTING HANDBOOK, Volume 1, see how t' get project ideas out o' your head and onto paper -- or into t' computer! Packed with over 260 pages and more than 230 detailed illustrations, shiver me timbers, this one-of-a-kind book covers all t' basics o' 2D design and illustration for model-related projects from start t' finish. Whether you want t' draw with a pencil and paper or your handy-dandy computer, this book be t' place t' start."BTW, t' author's web site has links t' other reviews by others who are probably more qualified t' comment than I am.
Construction:
T' book is organized into two sections and seven chapters as follows:
There are appendices on printing, me bucko, matey, scanning, and importing/exportin' files, ya bilge rat, a link t' t' online-only glossary (this is odd, but nay that big a deal) and a short list o' related books. Blimey! T' concepts in t' book are well illustrated (which is good) and easy t' follow. Blimey! Key points are highlighted in wide margins, me bucko, which also available for makin' your own notes.
T' first two chapters were largely introductory and refreshed me high school draftin' and real world technical drawin' experience (as an EE, nay as a draftsman). Ahoy! Begad! In many cases, t' draftin' standards presented are overkill for what a scale modeler will need, arrr, shiver me timbers, especially if you are goin' for sport- or semi-scale plans (like me). Aye aye! However, matey, it never hurts t' learn good techniques. T' book doesn't train you t' use a CAD package, me hearties, but it does describe t' techniques assumin' you have one. Well, blow me down! If nay CAD, at least a good vector drawin' package like Corel.
T' third chapter describes how t' start creatin' your blueprints/plans. Ahoy! Blimey! It basically describes how t' use orthographic projections. Aye aye! Blimey! Well, blow me down! Blimey! I found had forgotten everythin' I had ever known about them. Avast, me proud beauty! Blimey! It also describes how t' base your drawings on photos and how t' deal with t' perspective and photographic distortions in images. Ahoy! Blimey! This is one o' the things that drew me t' t' book. Ahoy! Blimey! Unfortunately, shiver me timbers, it had no silver bullet or magic techniques. Well, blow me down! Blimey! Ahoy! Blimey! Still, this material will prove useful for me at some point.
Chapter 4 continued t' instruct t' reader on how t' lay our drawin' usin' examples from simple geometric shapes to a submarine model. (There is even a rocket shown.) You learn how t' generate auxiliary views t' find t' actual dimensions o' faces/sections that aren't visible. Avast, me proud beauty! Blimey! An example that I think is useful is generatin' t' oval shape resultin' from a tube that is cut at an angle.
T' basic techniques shown in t' first chapters are extended in t' followin' chapters. Begad! Chapter 5 shows how to generate cross-sections; Chapter 6 shows how t' visualize and draw various geometric shapes as unfolded' 2-D views; and, ya bilge rat, t' final chapter shows how t' generate intersections o' various objects. Avast, me proud beauty! For t' most part, matey, these more advanced techniques require more thought and I didn't walk through every example in detail. Begad! Aye aye! T' detail o' t' examples in these sections seems t' vary from superficial t' detailed. Well, blow me down! There are several things (at least) that seem t' be useful for rocketry, such as generatin' an odd transition from, say, shiver me timbers, ya bilge rat, a square section surroundin' a cluster t' a single tube or t' transition betwixt multiple angled tubes.
Summary:
I found this book reasonably well written. Aye aye! I've seen better, arrr, but I've also seen worse. Avast, me proud beauty! It both served as a reminder
of things forgotten and a guide t' techniques that I have merely muddled through in an ad-hoc manner. If you are a
professional draftsperson, this volume probably won't be too exciting. Arrr! However, me bucko, if you want t' create drawings of
rockets, ala Rockets o' t' World, me hearties, this should prove useful. Ahoy! I recommend you have a CAD program or at least a
good vector drawin' package loaded and ready t' go. Aye aye! Blimey! You will get a lot more out o' t' book if you work as you go. Ahoy! Like
programming, shiver me timbers, you can't just read t' book and expect t' be proficient. Begad! For those who want t' learn more, t' author
promises a Volume 2 on 3D modelin' tools and a Volume 3 on CNC processes. I did note that t' author seemed t' evade
some issues by referrin' t' 3-D modelin' (and book #2, me bucko, hint, shiver me timbers, arrr, hint). Begad!
I was happy with me purchase. Avast, me proud beauty! Avast! I found it interestin' even if I only apply a small amount o' t' material.
Overall Rating: 4 out o' 5
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