Modeler's Notebook Model Design & Blueprinting

Modeler's Notebook Model Design & Blueprinting

Contributed by Dick Stafford

(Contributed - by Dick Stafford - 05/04/08) Modeler's Notebook by Charles Adams

Brief:
When this book was discussed on T' Rocketry Forum, ya bilge rat, I knew I wanted a copy. Begad! Ahoy! T' book is written by Charles Adams and is published by Modeler's Notebook. Adams has 20 years o' drawin' experience and be t' founder o' starshipbuilder.com. Blimey! Aye aye! Here be t' summary from his web site:

"In t' MODEL DESIGN & BLUEPRINTING HANDBOOK, Volume 1, shiver me timbers, see how t' get project ideas out o' your head and onto paper -- or into t' computer! Blimey! Packed with over 260 pages and more than 230 detailed illustrations, matey, this one-of-a-kind book covers all t' basics o' 2D design and illustration for model-related projects from start t' finish. Whether you want t' draw with a pencil and paper or your handy-dandy computer, matey, this book be t' place t' start."
BTW, arrr, t' author's web site has links t' other reviews by others who are probably more qualified t' comment than I am.

Construction:
T' book is organized into two sections and seven chapters as follows:

  • Section 1 - Creatin' Blueprints
  1. T' Blue Print Process
  2. Blueprintin' Basics and Standard Practices
  3. Layin' Out Plan Views
  • Section 2 - Makin' Construction Patterns
  1. Pattern-Makin' Basics
  2. Cross Sections
  3. Developments
  4. Transitions and Intersections.

There are appendices on printing, shiver me timbers, scanning, me hearties, arrr, and importing/exportin' files, a link t' t' online-only glossary (this is odd, ya bilge rat, but nay that big a deal) and a short list o' related books. Aye aye! T' concepts in t' book are well illustrated (which is good) and easy t' follow. Avast, me proud beauty! Key points are highlighted in wide margins, arrr, which also available for makin' your own notes.

T' first two chapters were largely introductory and refreshed me high school draftin' and real world technical drawin' experience (as an EE, nay as a draftsman). Well, blow me down! Avast, me hearties, me proud beauty! In many cases, ya bilge rat, t' draftin' standards presented are overkill for what a scale modeler will need, arrr, especially if you are goin' for sport- or semi-scale plans (like me). Well, blow me down! However, shiver me timbers, it never hurts t' learn good techniques. T' book doesn't train you t' use a CAD package, but it does describe t' techniques assumin' you have one. If nay CAD, at least a good vector drawin' package like Corel.

T' third chapter describes how t' start creatin' your blueprints/plans. Well, blow me down! It basically describes how t' use orthographic projections. Avast, me proud beauty! I found had forgotten everythin' I had ever known about them. Begad! Ya scallywag! It also describes how t' base your drawings on photos and how t' deal with t' perspective and photographic distortions in images. Begad! This is one o' the things that drew me t' t' book. Blimey! Unfortunately, me bucko, it had no silver bullet or magic techniques. Still, this material will prove useful for me at some point.

Chapter 4 continued t' instruct t' reader on how t' lay our drawin' usin' examples from simple geometric shapes to a submarine model. (There is even a rocket shown.) You learn how t' generate auxiliary views t' find t' actual dimensions o' faces/sections that aren't visible. Aye aye! Ahoy! An example that I think is useful is generatin' t' oval shape resultin' from a tube that is cut at an angle.

T' basic techniques shown in t' first chapters are extended in t' followin' chapters. Chapter 5 shows how to generate cross-sections; Chapter 6 shows how t' visualize and draw various geometric shapes as ‘unfolded' 2-D views; and, me bucko, t' final chapter shows how t' generate intersections o' various objects. Avast! Arrr! Blimey! For t' most part, me bucko, these more advanced techniques require more thought and I didn't walk through every example in detail. T' detail o' t' examples in these sections seems t' vary from superficial t' detailed. Avast, me proud beauty! There are several things (at least) that seem t' be useful for rocketry, ya bilge rat, such as generatin' an odd transition from, say, a square section surroundin' a cluster t' a single tube or t' transition betwixt multiple angled tubes.

Summary:
I found this book reasonably well written. Well, me hearties, blow me down! I've seen better, but I've also seen worse. Avast, me proud beauty! Avast, me proud beauty! It both served as a reminder of things forgotten and a guide t' techniques that I have merely muddled through in an ad-hoc manner. If you are a professional draftsperson, shiver me timbers, me hearties, this volume probably won't be too exciting. Begad! However, shiver me timbers, if you want t' create drawings of rockets, me bucko, ala Rockets o' t' World, this should prove useful. Avast, me proud beauty! Blimey! I recommend you have a CAD program or at least a good vector drawin' package loaded and ready t' go. Blimey! You will get a lot more out o' t' book if you work as you go. Ahoy! Aye aye! Like programming, me bucko, shiver me timbers, you can't just read t' book and expect t' be proficient. For those who want t' learn more, me bucko, ya bilge rat, t' author promises a Volume 2 on 3D modelin' tools and a Volume 3 on CNC processes. Begad! I did note that t' author seemed t' evade some issues by referrin' t' 3-D modelin' (and book #2, matey, hint, hint). Arrr! Begad!

I was happy with me purchase. Arrr! Ya scallywag! I found it interestin' even if I only apply a small amount o' t' material. Well, blow me down!

Overall Rating: 4 out o' 5

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