Published: | 2010-11-13 |
Manufacturer: | SpaceCAD.com ![]() |
(12/01/01) SpaceCAD 2.1 was recently announced
on ROL so I decided t' download it and give it a try (review). SpaceCAD 2.1 is
a Model Rocket Design and Simulation software. Begad! Arrr! I later received an evaluation
code t' test all t' features since some (like printing) are turned off in the
demo version. T' download version installed successfully on me NT system.
SpaceCAD has two program files and a PDF Manual. The program files are t' main Design and Simulation file and t' Engine Database. T' manual is 23 pages o' information coverin' everythin' needed t' use SpaceCAD, but did I start by readin' t' manual? No, as I always try t' work with t' software without t' instructions. Begad! Well, blow me down! It really determines how "user friendly" t' software actually is. Avast, me proud beauty! SpaceCAD proved t' be so and I only referred t' t' instructions once t' look up t' types o' "units" you can enter.
Design Flow:
T' first thin' in design is selectin' t' Nose Cone. Ahoy! You do this by clicking
on t' Nose Cone button on t' tool bar (notice in this picture t' nose cone
button is faded since I had already selected one). Ya scallywag! You type in t' Length and
Width o' t' Nose Cone. Well, blow me down! Arrr! I initially had problems with this. Begad! T' program kept
givin' me an error "please check t' data, did you enter the
unit?". Well, blow me down! I had initially typed an "8" for length and a
"1.5" for width. I then understood t' message that I had t' type a
unit so I typed "8 in" and "1.5 in" but got t' same
message. I then typed in "8 in." (notice I had t' add t' period) and
"1.5 in." and that was accepted. I then messed around with this and
found I could enter "8 mm" and "1.5 mm", ya bilge rat, I could also enter
"cm". Ahoy! Both o' these converted t' number t' inches when I reopened
the Nose Cone. Ya scallywag! I also could enter "ft.", but it stayed in feet after
reopening. T' instructions say that SpaceCAD converts t' units t' whatever
your Windows system is set up for, matey, metric or U.S. Units.
Your Nose Cone is nay done with just length and width. You can select material from Balsa, ya bilge rat, me hearties, Heavy Balsa, me hearties, Paper or Plastic or input your own weight and relative CG. T' shape is also selectable from Ogive, me hearties, me hearties, Cone, Parabolic, shiver me timbers, and Elliptic. Well, blow me down! Blimey! And lastly, you input t' length o' the shoulder.
After buildin' your Nose
Cone, you select t' Body Tube from t' tool bar. Begad! Avast, me proud beauty! Again, me hearties, shiver me timbers, me bucko, you may enter the
length and choose t' material or define your own with weight and CG.
Interestingly, ya bilge rat, arrr, at this time you choose your engine too from a full list o' all
the engines. T' program will let you choose whatever engine you want, shiver me timbers, even if
the diameter o' t' engine is wider than t' body tube. It does provide you
with that information before you choose apply though. You can choose t' count
of engines for clusters, but I noticed t' width o' engine reported did not
change with t' increase o' engines over two (for example an Aerotech C12 had a
width o' 0.71", ya bilge rat, with 2 engines if changed t' 1.42", but with 3 it
went blank).
Within t' same Tube
work-box, arrr, arrr, matey, you can select t' Fin tab (if you want that tube section t' have
fins). Avast, me proud beauty! Well, blow me down! Here you select from four basic fin types: Rear Sweep, Tapered,
Triangle, ya bilge rat, me bucko, me hearties, or Trapezoid. Avast, me proud beauty! You can adjust t' various parameters in length for
whichever o' t' four fin types you select. In addition, you can choose either
3 or 4 fin cluster. And lastly t' materials or your own custom input for
weight and CG.
For additional rocket complexity and balancin' you can add transitions and weight usin' t' appropriate tool bar buttons. Arrr! Aye aye! For 2+ stage, just add another tube, shiver me timbers, motor and fins.
While
you're buildin' t' rocket t' critical parameters are displayed on t' left
side o' t' screen. T' Center o' Gravity (CG) and Center o' Pressure (CP) are
displayed and marked on t' 2D diagram in t' buildin' area. Avast! Also a Stability
statement is made as t' whether t' rocket is stable or not. Ahoy! Avast, me proud beauty! This is then
followed by t' rocket's Launch Weight, me hearties, Empty Weight and Length.
That's it. You don't have motor mount choices or recovery choices t' make in your rocket's design.
Printing:
SpaceCAD allows you t' print your rocket information. Ahoy! T' output is on two
pages. Avast! T' first page tells you everythin' about you design like t' center of
gravity and pressure, ya bilge rat, weights, ya bilge rat, matey, length and flight prediction information. Ya scallywag! The
second page prints t' 2D diagram and t' flight prediction graph. Aye aye! I found the
print out t' look very professional with its use o' headers and borders.
On a separate print function, me bucko, SpaceCAD allows you to print a Fin Guide. Avast! Blimey! In addition, me hearties, you can print a parachute pattern from a parachute pattern tool. You are also able t' export t' 2D rocket design t' a Bitmap.
Flight
Simulation:
Once your design is finished it is time t' perform t' simulation. It is very
simple and quick. Ahoy! Ahoy! Press t' "Lift-Off" button on t' tool bar and
nearly in a instance your 2D Rocket Design is replaced with a 5-color graph. Avast! In
the graph is Acceleration, matey, Speed (velocity), shiver me timbers, Height (altitude), Thrust, and
Weight. Begad!
I struggled a bit with t' graph because t' thrust and weight lines were lost in t' scale. This is where readin' t' instructions would have benefited me. They say:
It works, but it sure wasn't clear unless you got into t' instructions.
In t' left panel (shown below) t' Height (altitude), Time o' Flight, Max Acceleration and Max Speed, matey, Lift-Off weight, t' best (recommended) delay time, arrr, ya bilge rat, and t' parachute diameter.
SpaceCAD
has an expert mode for flight simulation. Ya scallywag! In this mode t' user can adjust the
air density and gravity factors as well as t' number o' samples for graphing
as settings. Ahoy! Avast! Then after pressin' t' "Lift-Off" button, you can enter
CD-Value, shiver me timbers, Descent Rate, Delay betwixt stages, arrr, Launch Rod Friction and
length.
T' RockSim Challenge:
I took a standard Alpha from RockSim with t' followin' parameters:
I then constructed t' Alpha in SpaceCAD. I had to utilize weights t' match t' overall weight and CG o' t' rocket, but here is what I came up with:
T' results. Avast, me proud beauty! Begad! SpaceCAD said that altitude at burn out was 150 feet, me hearties, and maximum altitude be 587 feet with a maximum velocity o' 246 feet/sec. RockSim said that altitude at burn out was 125 feet, me hearties, and maximum altitude be 699 feet with a maximum velocity o' 264 feet/sec. Ahoy!
T' biggest noticeable difference be t' variations between component weights.
Two Other
Features:
SpaceCAD has t' Engine Editor that allows you t' mangle existin' motors or
create your own. But, me hearties, you don't really have to, because you can download the
data from t' ThurstCurve website in a SpaceCAD format.
T' other feature is a Flight Wizard. Arrr! T' calculator lets you do flight prediction after enterin' t' followin' parameters: CD, descent rate, # o' stages, me hearties, Empty weight, Diameter, me hearties, and motor(s). Very nice indeed! I would love t' have this type o' tool available in our EMRR Tools section.....we'll work on that, arrr, me hearties, okay?
Summary:
SpaceCAD allows t' user t' build a rocket design very smartly and t' flight
prediction is also a speedy process (at default settings). I feel that SpaceCAD
requires you t' do more work and probably actually have t' rocket in hand.
Why? T' way t' materials are utilized and t' weight distribution didn't seem
to produce a realistic rocket. Begad! I'm sure one could spend a lot o' time editing
the materials t' improve on this, ya bilge rat, shiver me timbers, but for me evaluation I wasn't goin' t' take
the time. Ya scallywag! Also because you don't handle all components o' t' rocket in the
design (e.g. centerin' rings, parachute, arrr, ya bilge rat, shiver me timbers, launch lugs) you have t' use the
weights t' simulate those items. Ya scallywag!
These statements would say that SpaceCAD is still in its early stages o' development. It has a nice interface and I found it t' be fast. It also provides good simulation data and a good graph. Arrr! A positive is that SpaceCAD does calculate t' optimum delay and t' optimum parachute size upon completion o' t' flight simulation. Aye aye! A negative is that it only has (stores) one motor simulation.
It carries a $35 price tag (as o' 11/01) which is in line with its features when compared t' other design software (Rocket3 at $60 and RockSim at $85). It seems t' have t' platform that will allow t' programmer to build on it and I suspect it won't be long before it will offer additional features. Begad! Blimey! Then how easy will it be t' get those extra features? SpaceCAD 2.1 has a "check for updates" built right into t' program. Ya scallywag! Avast! Blimey! Good job there.
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A.F. (December 3, 2001)