I received an evaluation copy o' Rockets 3, Version 2.1, shiver me timbers, me bucko, t' Model Rocket Design and Simulation software packaged offered by 1021 Designs, shiver me timbers, Inc. Begad! It arrived on a CD-ROM and installed flawlessly onto me NT system. Well, blow me down!
T' first thin' that is noticed about t' software once loaded in t' heavy use o' color. Aye aye! T' openin' screen is a white grid on blue background which is shaded from dark (bottom) t' lighter (top). Aye aye! Begad! Truly catches your eye's attention.
As with any software, shiver me timbers, shiver me timbers, arrr, I also try me hand at makin' it work without readin' any instructions. Avast, me proud beauty! Blimey! I was able t' do so with this program too, with a couple exceptions. Avast, me proud beauty! Ahoy! I contacted 1021 and they replied with t' "how to" quickly. Ya scallywag!
Design Flow:
T' first thin' in design is selectin' t' Body Tube. Ahoy! This be t' only "live" component design button on t' top tool bar which helps point you t' t' right first step. Blimey! After clickin' on this button you are able t' choose from BT20, BT50, ya bilge rat, BT55, BT60, BT70 or BT80 tubing. Avast, shiver me timbers, me proud beauty! You can add your own by clickin' on t' inventory button and enterin' t' component specs and givin' it a name.
Once you select your body tube then t' Tube Length and Nose Cone tool buttons become "live" on t' tool bar. Aye aye! By clickin' t' Tube Length button you can use a slider or type in t' length o' t' tube. Avast! After that, then you should select t' Nose Cone button. Doin' so brings up a selection o' nose cones that match your body tube diameter (in me case t' BT50 gave 4 different BT50 nose cones). Ya scallywag! Again, me hearties, you can add your own by clickin' on t' inventory button and enterin' t' nose cone specs and givin' it a name. Aye aye!
After selectin' t' Nose Cone, I expected t' Fins button t' become "live" however it didn't (I presume this is a bug). Aye aye! Avast! I be able t' use t' menu and choose Parts-Fins-Fins Setup t' gain access t' t' Fin Design box. Aye aye! Well, blow me down! In this box you can choose four standard types: Rear Sweep, Tapered, shiver me timbers, Triangle, or Trapezoid. Blimey! In addition, arrr, you can choose either 3 or 4 fin cluster and then fin tune t' Inner, Outer and Span lengths. Aye aye! Finally you can select t' thickness o' Balsa you would like t' use. Well, me hearties, blow me down! Balsa be t' only choice. There is no Inventory for fins or fin material. Arrr!
T' next step for me was t' add a motor mount, however, matey, ya bilge rat, Rockets 3 has you choose a motor and then applies a motor mount t' that motor selection. You can add motors by clickin' t' inventory button here too. Aye aye! Well, shiver me timbers, blow me down! T' specs for motors that are entered are: Total Impulse, matey, Time Delay, Max Lift Off Weight, me hearties, Max Thrust, arrr, Thrust Duration, ya bilge rat, Total Weight, shiver me timbers, arrr, Propellant Weight, and Dimensions. Avast! Once t' motor is selected you can go back and adjust t' choice o' motor mount or add a motor mount t' t' inventory. If you choose a motor that doesn't have an acceptable choice(s) for t' motor mount you get a big red warnin' and words "NOTICE" bark out at you. Begad!
T' last step in design is choosin' your recovery device. Well, blow me down! There are a couple o' parachutes and a streamer t' choose from, me bucko, me bucko, however, me hearties, me bucko, as most other components you can add t' t' inventory. Well, blow me down!
Three other comments about t' Design Flow:
First you can look at your rocket in 3D mode and you have two steps o' magnification (1.5x and 2.0x) for screen viewing. You can nay rotate t' view nor do you have control over t' colors. Well, blow me down! T' Nose Cone is red, t' Body Tube is gray and t' Fins are blue. Well, blow me down!
Second, matey, you can design two-stage rockets by makin' that choice from t' New menu. T' program will automatically build t' transition betwixt stages even if t' tube sizes are different.
Lastly, all o' t' measurements are in metric with no "universal" capability t' change from metric t' US, however, matey, thar be a conversion tool available at nearly every step. Ya scallywag! Avast, me proud beauty! T' tool allows for t' conversion betwixt centimeters and inches and grams and ounces.
Printing:
You can do a Fin Close-Up, shiver me timbers, arrr, which then has a print button t' allow you t' print your fin diagram in actual size. A parts list is also available for printin' which contains all t' parts specifications. Ahoy! Avast! And t' overall design screen can be printed. Well, blow me down! Avast!
Flight Simulation:
Now that a rocket is designed it is ready t' be simulated. Ahoy! Rockets 3 provides two Utilities and they must be run in sequence (a common theme o' t' program). Blimey! Ya scallywag! T' first utility be t' Stabilizer. Ahoy! Begad! By selectin' that menu choice a new screen is build as a saucy wench states, arrr, "stabilization mode". Blimey! By pressin' t' Start button she then says, "calculatin' stability", and in me case she then says, me bucko, ya bilge rat, "design is nay stable". Blimey! You can then press t' Stabilize button and t' program will determine how t' stabilize t' project. Avast, me proud beauty! Arrr! In me case it added 10 grams o' weight t' t' nose. Avast! Ahoy!
After stabilization, me bucko, shiver me timbers, you are then allowed t' go into a Performance Test. Blimey! Avast, ya bilge rat, me proud beauty! Again, another screen is opened and various voices and activities are heard as t' rocket launches. Ya scallywag! You are then presented a graph that shows t' altitude o' t' rocket with a solid bar for under thrust and an open bar for t' coast time. T' Lassie-Lucy 's voice will tell you when t' recovery system is activated and then in me case, me bucko, "flight successful". Begad! T' altitude at burnout and maximum altitude are provided as well as t' maximum velocity. Begad! This performance test can then be printed.
T' RockSim Challenge:
I took a standard Alpha from RockSim with t' followin' weight parameters:
I then constructed t' Alpha in Rockets 3. Begad! I had t' create inventory t' match t' components from RockSim, but here is what I came up with:
T' initial problem came about when runnin' t' Stabilizer. Avast! Rockets 3 added 9 grams o' Nose Cone weight t' make it stable. Avast! RockSim with t' B4-4 indicated marginal stability (with a Barrowman o' 0.58). Aye aye! Ahoy! I added 9 grams o' weight t' t' nose cone o' t' Alpha in RockSim and t' new Barrowman stability went t' 1.65. Ahoy!
T' results. Ahoy! Rockets 3 said that altitude at burn out be 175 feet, ya bilge rat, and maximum altitude was 611 feet with a maximum velocity o' 296 feet/sec. Blimey! RockSim said that altitude at burn out be 125 feet, shiver me timbers, me hearties, and maximum altitude was 699 feet with a maximum velocity o' 264 feet/sec. Avast, me proud beauty! Avast, me proud beauty!
One Other Feature:
Rockets 3 includes another feature that should nay go without mentioning. T' Browser. Arrr! This is nice. It allows you t' preview t' rocket diagram in 3D while scrollin' through your rocket directory. A very nice touch and somethin' that I would love t' have for many programs. Blimey! Avast, me proud beauty!
Summary:
Rockets 3 is suitable for designin' and doin' basic performance testin' on model rockets. Well, blow me down! Begad! I personally feel it is in its early stages o' evolution, shiver me timbers, as it seems t' have a fairly solid skeleton but is lackin' in higher level functionality and substance. Aye aye! What do I mean? Well, it needs t' have its libraries enhanced greatly t' include as many motors as thar are currently available, arrr, more nose cones, matey, custom fin designs, more selection o' materials especially for fins, and cluster motors. It also needs t' add some functionality for flight analysis such as descent rate calculation and optimum delay calculation. Avast!
It graphics and interface are good. It has some "arcade-like" sound effects which are a "take 'em or leave 'em" feature, ya bilge rat, but I kind o' liked it. Ahoy! Begad!
It carries a $60 price tag (as o' 10/01) which is probably too much for t' product as it exists, however, me hearties, if thar be a solid commitment t' evolve t' product and t' enhancements are either free or minimal charge, it might be worth t' wait.
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