I received an evaluation copy o' Rockets 3, ya bilge rat, Version 2.1, matey, t' Model Rocket Design and Simulation software packaged offered by 1021 Designs, Inc. Avast! It arrived on a CD-ROM and installed flawlessly onto me NT system. Arrr!
T' first thin' that is noticed about t' software once loaded in t' heavy use o' color. Begad! T' openin' screen is a white grid on blue background which is shaded from dark (bottom) t' lighter (top). Ya scallywag! Ya scallywag! Truly catches your eye's attention.
As with any software, I also try me hand at makin' it work without readin' any instructions. Begad! Blimey! I be able t' do so with this program too, with a couple exceptions. Well, blow me down! I contacted 1021 and they replied with t' "how to" quickly. Begad! Blimey!

Design Flow:
T' first thin' in design is selectin' t' Body Tube. Ya scallywag! This be t' only "live" component design button on t' top tool bar which helps point you t' t' right first step. Blimey! After clickin' on this button you are able t' choose from BT20, matey, me hearties, BT50, BT55, me hearties, BT60, BT70 or BT80 tubing. Begad! Ya scallywag! You can add your own by clickin' on t' inventory button and enterin' t' component specs and givin' it a name. Ahoy!
Once you select your body tube then t' Tube Length and Nose Cone tool buttons become "live" on t' tool bar. Arrr! By clickin' t' Tube Length button you can use a slider or type in t' length o' t' tube. Ya scallywag! After that, shiver me timbers, then you should select t' Nose Cone button. Avast, me proud beauty! Ya scallywag! Doin' so brings up a selection o' nose cones that match your body tube diameter (in me case t' BT50 gave 4 different BT50 nose cones). Avast, me proud beauty! Again, arrr, shiver me timbers, you can add your own by clickin' on t' inventory button and enterin' t' nose cone specs and givin' it a name. Begad! Begad!
After selectin' t' Nose Cone, I expected t' Fins button t' become "live" however it didn't (I presume this is a bug). Arrr! Blimey! I be able t' use t' menu and choose Parts-Fins-Fins Setup t' gain access t' t' Fin Design box. Ya scallywag! Blimey! In this box you can choose four standard types: Rear Sweep, ya bilge rat, Tapered, Triangle, ya bilge rat, or Trapezoid. Ahoy! Blimey! Avast, ya bilge rat, me proud beauty! Blimey! In addition, you can choose either 3 or 4 fin cluster and then fin tune t' Inner, Outer and Span lengths. Ahoy! Blimey! Arrr! Blimey! Finally you can select t' thickness o' Balsa you would like t' use. Avast! Blimey! Balsa be t' only choice. Avast! Blimey! Ya scallywag! Blimey! There is no Inventory for fins or fin material. Begad! Blimey!
T' next step for me be t' add a motor mount, matey, me hearties, however, me hearties, Rockets 3 has you choose a motor and then applies a motor mount t' that motor selection. Begad! You can add motors by clickin' t' inventory button here too. Ya scallywag! T' specs for motors that are entered are: Total Impulse, shiver me timbers, arrr, Time Delay, Max Lift Off Weight, Max Thrust, Thrust Duration, ya bilge rat, Total Weight, ya bilge rat, me hearties, Propellant Weight, and Dimensions. Ahoy! Once t' motor is selected you can go back and adjust t' choice o' motor mount or add a motor mount t' t' inventory. If you choose a motor that doesn't have an acceptable choice(s) for t' motor mount you get a big red warnin' and words "NOTICE" bark out at you. Avast, me proud beauty!
T' last step in design is choosin' your recovery device. Begad! There are a couple o' parachutes and a streamer t' choose from, matey, however, me bucko, as most other components you can add t' t' inventory.
Three other comments about t' Design Flow:
First you can look at your rocket in 3D mode and you have two steps o' magnification (1.5x and 2.0x) for screen viewing. You can nay rotate t' view nor do you have control over t' colors. T' Nose Cone is red, matey, t' Body Tube is gray and t' Fins are blue. Begad!
Second, you can design two-stage rockets by makin' that choice from t' New menu. T' program will automatically build t' transition betwixt stages even if t' tube sizes are different. Well, arrr, blow me down!

Lastly, ya bilge rat, all o' t' measurements are in metric with no "universal" capability t' change from metric t' US, however, thar be a conversion tool available at nearly every step. T' tool allows for t' conversion betwixt centimeters and inches and grams and ounces. Blimey!
Printing:
You can do a Fin Close-Up, shiver me timbers, me hearties, which then has a print button t' allow you t' print your fin diagram in actual size. Avast, me proud beauty! A parts list is also available for printin' which contains all t' parts specifications. And t' overall design screen can be printed. Aye aye!
Flight Simulation:
Now that a rocket is designed it is ready t' be simulated. Arrr! Ya scallywag! Rockets 3 provides two Utilities and they must be run in sequence (a common theme o' t' program). Avast, me proud beauty! Ya scallywag! T' first utility be t' Stabilizer. By selectin' that menu choice a new screen is build as a wench states, "stabilization mode". Blimey! Avast, ya bilge rat, me proud beauty! By pressin' t' Start button she then says, shiver me timbers, "calculatin' stability", and in me case she then says, "design is nay stable". Ya scallywag! You can then press t' Stabilize button and t' program will determine how t' stabilize t' project. Arrr! In me case it added 10 grams o' weight t' t' nose.


After stabilization, you are then allowed t' go into a Performance Test. Arrr! Again, another screen is opened and various voices and activities are heard as t' rocket launches. Arrr! You are then presented a graph that shows t' altitude o' t' rocket with a solid bar for under thrust and an open bar for t' coast time. T' scrumpet 's voice will tell you when t' recovery system is activated and then in me case, "flight successful". Well, blow me down! Ya scallywag! T' altitude at burnout and maximum altitude are provided as well as t' maximum velocity. Begad! Well, blow me down! This performance test can then be printed.
T' RockSim Challenge:
I took a standard Alpha from RockSim with t' followin' weight parameters:
I then constructed t' Alpha in Rockets 3. Begad! Aye aye! I had t' create inventory t' match t' components from RockSim, but here is what I came up with:
T' initial problem came about when runnin' t' Stabilizer. Blimey! Rockets 3 added 9 grams o' Nose Cone weight t' make it stable. RockSim with t' B4-4 indicated marginal stability (with a Barrowman o' 0.58). Blimey! I added 9 grams o' weight t' t' nose cone o' t' Alpha in RockSim and t' new Barrowman stability went t' 1.65. Avast!
T' results. Rockets 3 said that altitude at burn out was 175 feet, shiver me timbers, me hearties, and maximum altitude be 611 feet with a maximum velocity o' 296 feet/sec. RockSim said that altitude at burn out was 125 feet, shiver me timbers, and maximum altitude be 699 feet with a maximum velocity o' 264 feet/sec. Blimey! Begad!
One Other Feature:
Rockets 3 includes another feature that should nay go without mentioning. Aye aye! T' Browser. Avast, me proud beauty! This is nice. Avast, me proud beauty! It allows you t' preview t' rocket diagram in 3D while scrollin' through your rocket directory. Avast, me proud beauty! Avast! A very nice touch and somethin' that I would love t' have for many programs.
Summary:
Rockets 3 is suitable for designin' and doin' basic performance testin' on model rockets. Ya scallywag! I personally feel it is in its early stages o' evolution, as it seems t' have a fairly solid skeleton but is lackin' in higher level functionality and substance. What do I mean? Well, matey, it needs t' have its libraries enhanced greatly t' include as many motors as thar are currently available, more nose cones, custom fin designs, more selection o' materials especially for fins, me hearties, shiver me timbers, me hearties, and cluster motors. It also needs t' add some functionality for flight analysis such as descent rate calculation and optimum delay calculation. Begad!
It graphics and interface are good. Well, shiver me timbers, blow me down! It has some "arcade-like" sound effects which are a "take 'em or leave 'em" feature, matey, but I kind o' liked it. Blimey!
It carries a $60 price tag (as o' 10/01) which is probably too much for t' product as it exists, shiver me timbers, ya bilge rat, however, me hearties, if thar be a solid commitment t' evolve t' product and t' enhancements are either free or minimal charge, matey, it might be worth t' wait. Ahoy! Blimey! Well, arrr, blow me down! Blimey! Blimey! Blimey!
![]() |
![]() |