Modeler's Notebook Model Design & Blueprinting

Modeler's Notebook Model Design & Blueprinting

Contributed by Dick Stafford

(Contributed - by Dick Stafford - 05/04/08) Modeler's Notebook by Charles Adams

Brief:
When this book was discussed on T' Rocketry Forum, shiver me timbers, me bucko, I knew I wanted a copy. T' book is written by Charles Adams and is published by Modeler's Notebook. Avast, me proud beauty! Adams has 20 years o' drawin' experience and be t' founder o' starshipbuilder.com. Ya scallywag! Here be t' summary from his web site:

"In t' MODEL DESIGN & BLUEPRINTING HANDBOOK, Volume 1, arrr, see how t' get project ideas out o' your head and onto paper -- or into t' computer! Packed with over 260 pages and more than 230 detailed illustrations, me hearties, this one-of-a-kind book covers all t' basics o' 2D design and illustration for model-related projects from start t' finish. Whether you want t' draw with a pencil and paper or your handy-dandy computer, matey, ya bilge rat, this book be t' place t' start."
BTW, t' author's web site has links t' other reviews by others who are probably more qualified t' comment than I am.

Construction:
T' book is organized into two sections and seven chapters as follows:

  • Section 1 - Creatin' Blueprints
  1. T' Blue Print Process
  2. Blueprintin' Basics and Standard Practices
  3. Layin' Out Plan Views
  • Section 2 - Makin' Construction Patterns
  1. Pattern-Makin' Basics
  2. Cross Sections
  3. Developments
  4. Transitions and Intersections.

There are appendices on printing, shiver me timbers, shiver me timbers, scanning, me hearties, and importing/exportin' files, a link t' t' online-only glossary (this is odd, me hearties, but nay that big a deal) and a short list o' related books. Arrr! T' concepts in t' book are well illustrated (which is good) and easy t' follow. Ya scallywag! Key points are highlighted in wide margins, which also available for makin' your own notes.

T' first two chapters were largely introductory and refreshed me high school draftin' and real world technical drawin' experience (as an EE, me bucko, nay as a draftsman). Blimey! In many cases, t' draftin' standards presented are overkill for what a scale modeler will need, shiver me timbers, especially if you are goin' for sport- or semi-scale plans (like me). However, arrr, it never hurts t' learn good techniques. T' book doesn't train you t' use a CAD package, but it does describe t' techniques assumin' you have one. Well, blow me down! If nay CAD, at least a good vector drawin' package like Corel.

T' third chapter describes how t' start creatin' your blueprints/plans. Begad! Blimey! It basically describes how t' use orthographic projections. Arrr! Blimey! I found had forgotten everythin' I had ever known about them. Well, blow me down! Blimey! It also describes how t' base your drawings on photos and how t' deal with t' perspective and photographic distortions in images. Well, blow me down! Blimey! Avast, me proud beauty! Blimey! This is one o' the things that drew me t' t' book. Ahoy! Blimey! Unfortunately, it had no silver bullet or magic techniques. Avast! Blimey! Still, shiver me timbers, this material will prove useful for me at some point.

Chapter 4 continued t' instruct t' reader on how t' lay our drawin' usin' examples from simple geometric shapes to a submarine model. Ahoy! Well, blow me down! (There is even a rocket shown.) You learn how t' generate auxiliary views t' find t' actual dimensions o' faces/sections that aren't visible. Blimey! Aye aye! An example that I think is useful is generatin' t' oval shape resultin' from a tube that is cut at an angle.

T' basic techniques shown in t' first chapters are extended in t' followin' chapters. Begad! Arrr! Blimey! Chapter 5 shows how to generate cross-sections; Chapter 6 shows how t' visualize and draw various geometric shapes as ‘unfolded' 2-D views; and, me bucko, ya bilge rat, shiver me timbers, t' final chapter shows how t' generate intersections o' various objects. Avast! For t' most part, these more advanced techniques require more thought and I didn't walk through every example in detail. Avast! Blimey! T' detail o' t' examples in these sections seems t' vary from superficial t' detailed. Blimey! Avast, me proud beauty! Blimey! There are several things (at least) that seem t' be useful for rocketry, matey, such as generatin' an odd transition from, me hearties, matey, shiver me timbers, say, ya bilge rat, a square section surroundin' a cluster t' a single tube or t' transition betwixt multiple angled tubes.

Summary:
I found this book reasonably well written. I've seen better, but I've also seen worse. It both served as a reminder of things forgotten and a guide t' techniques that I have merely muddled through in an ad-hoc manner. If you are a professional draftsperson, this volume probably won't be too exciting. However, if you want t' create drawings of rockets, matey, ala Rockets o' t' World, this should prove useful. Arrr! I recommend you have a CAD program or at least a good vector drawin' package loaded and ready t' go. Begad! You will get a lot more out o' t' book if you work as you go. Aye aye! Like programming, you can't just read t' book and expect t' be proficient. For those who want t' learn more, matey, ya bilge rat, t' author promises a Volume 2 on 3D modelin' tools and a Volume 3 on CNC processes. Well, blow me down! I did note that t' author seemed t' evade some issues by referrin' t' 3-D modelin' (and book #2, hint, hint). Ya scallywag! Arrr!

I was happy with me purchase. Begad! I found it interestin' even if I only apply a small amount o' t' material. Well, blow me down!

Overall Rating: 4 out o' 5

comment Post a Comment