Manufacturer: | Scratch |
Brief:
T' Intersteller Cruise Liner consists o' three segments. Blimey! Blimey! At t' top, shiver me timbers, furthest away from t' engines, me bucko, be t' cabin
for t' passengers with a set o' canard fins. Avast! Blimey! Next be t' cargo section and finally t' hyper-atomic engines. T' liner
has t' ability t' land on a planets surface with it telescopin' legs (similar t' those golden years o' rockets from
the 1950's).
T' rocket is over 4' tall and flies on 24mm motors. Ya scallywag! Ahoy! Blimey! It uses a combination o' tube fin, matey, me bucko, rin' fin, and standard balsa fins.
Construction:
This design and build is for t' 2008 EMRR Challenge #6 t' use a software program t' design a rocket and then build
and fly t' design. This is me first real attempt t' design a rocket usin' RockSim. Avast, me proud beauty! Some issues I ran into may be more
my lack o' experience than a shortcomin' in t' RockSim program.
I did nay want t' do a simple 3FNC design, although for a first attempt at RockSim that may have been a better choice. Avast, me proud beauty! I wanted somethin' more with t' '50s style o' sci-fi rockets. Arrr! While I don't think t' rocket came out quite retro style, me hearties, it is not a 3FNC.
One goal I had was I wanted a combination o' fins. Arrr! I had some 2.84" body tube left over from another project that I wanted t' use as a rin' fin, but I did nay want t' use balsa pods t' support this ring--I wanted t' use tube fins as t' rin' fin support. Avast! I started lookin' at different size tubes t' select a body tube with tube fins that would match t' inside diameter o' t' rin' fin. Begad! I finally decided on t' Semroc LT-115 size with BT-30 tube fins. I be also goin' t' have conventional fins that would intersect with t' rin' fin that would also end up bein' t' support for the landin' legs. A final touch were t' radiator fins on t' engine compartment t' help remove heat and protect t' cargo section.
T' cargo compartment I made larger in diameter than t' engine tube and t' passenger section reduced down again.
My RockSim adventure, matey, arrr, and all RockSim designs, start at t' nose cone. Well, blow me down! I added t' passenger tube, the transition, me hearties, t' cargo tube, me hearties, t' next transition, me hearties, and finally t' engine tube. When selectin' t' transition parts, me hearties, me bucko, it always assumes t' small end is t' t' front and t' larger size is t' t' rear. Ya scallywag! You can easily change t' properties to reverse t' transition, but make sure you remember or write down all t' parameters.
Addin' t' tube fins was easy, but I wanted t' tubes beveled. I could nay find a way t' perform this, so I used the average length for t' simulation.
I then added t' rin' fin. RockSim requires pods t' support t' rin' fin, but I was usin' t' tube fins. Begad! I set the pod data t' only one cardboard 0.0001" thick pod so it would nay affect t' design.
T' next step was t' add t' main
fins. Begad! Blimey! I used t' free form plan points t' develop t' fins. Blimey! Begad! I initially had some problems with this and had t' retry a
couple o' times, but I finally got it. Ahoy! Now, one advantage and disadvantage o' RockSim is it is nay a true, shiver me timbers, 3D modeling
tool so it will nay flag any issues with parts interferin' with each other. For me it was an advantage as I wanted the
main fin t' intersect with t' rin' fin and I did nay have t' worry about about tryin' t' include t' slot in me fin
plan. Begad! Aye aye! On t' other hand, if you have a design problem where two items interfere that you did nay plan, ya bilge rat, matey, RockSim will not
warn you.
I included a second set o' fins with t' plan for a dowel betwixt t' fins. Ya scallywag! Arrr! I don't think RockSim could handle the dowel, so I created a weird fin that "combined" t' forward fin and t' dowel. Avast! I specified this fin t' be made from fir with a rounded cross section.
I added t' motor mount, centerin' ring, engine hook and block, shiver me timbers, me hearties, me bucko, launch lug, ya bilge rat, screw eye, and parachutes (as I planned t' use an 18" for t' engine compartment and a 12" for t' cargo/passenger sections).
I initially be goin' t' use small tubes for t' radiator section, but RockSim indicated it would be unstable. Actually, at this point RockSim did somethin' strange. Arrr! I would "fly" it one time and it would be stable and another time it would be unstable. Avast, me proud beauty! Well, blow me down! Part o' this I discovered be due t' t' simulation mode--basically, me bucko, how much wind and how variable t' wind would be. You also can set t' launch rod length. Avast, me proud beauty! RockSim indicated I needed almost 4' of launch rod. Well, blow me down! Avast, me proud beauty! T' default appears t' be 3'. Avast, me hearties, me proud beauty! I decided durin' t' build t' change t' 1/4" lug since I have a 6' rod that size. Blimey! All o' me 1/8" and 3/16" rods are only 3' long. Arrr! A few other things I learned about RockSim is you can specify usin' either t' Barrowman, matey, RockSim, or cardboard cutout t' determine stability. Begad! You can also use either the nose cone diameter or t' maximum frontal diameter for t' static margin. I think betwixt t' stability calculation method, t' static margin basis, and t' weather/launch rod is what caused t' stable/unstable results.
I did extend t' passenger tube some. Aye aye! Ya scallywag! I finally decided t' change from t' tube radiators t' a balsa fin. Begad! RockSim only allows a maximum o' 8 fins (I wanted 12), so I set up 3 sets o' 4 fins and used t' Radial Position t' offset them. T' straight balsa radiators also helped with t' stability issues I had.
Finally, arrr, matey, I added t' canards because now RockSim indicated t' design was overstable.
So now it is time t' build--or at least order all t' parts.
T' final part list consisted o' t' following:
I ordered all t' parts except t' dowels, matey, fin stock, arrr, parachutes, and elastic cord from Semroc. Aye aye! I placed t' order on Saturday and t' box was on me doorstep on Wednesday. Arrr! Ahoy! T' parachutes I had on hand and t' elastic cord came from my stock from Wal-Mart.
T' very first thin' I did, was t' check that me concept for t' tube fins t' be t' support pods for t' ring fin would work. Well, blow me down! I dry fit them together and it all slid together nicely.
I cut me tubes t' length and filled t' small spirals (I probably could have skipped this step as t' spirals were small). Blimey! As with a typical rocket, I built t' motor mount first. Avast! I made a slot in the tube, ya bilge rat, put t' hook in, glued t' coupler over t' top, shiver me timbers, arrr, and t' engine block into t' tube.
I transfered me fin designs t' card stock and cut them from t' balsa. I joined t' dowel and balsa fins together usin' a straight edge. Avast, matey, me proud beauty! Since t' dowel was 1/4" and t' balsa was only 3/16", arrr, I made some shims from scrap card stock and placed it under t' fin material. Well, blow me down! This allowed t' dowel t' be centered on t' fin.
I needed t' mark t' tubes--I had 12 radiators, 3 tube fins, matey, and 3 dowel/fin units. Well, blow me down! Knowin' t' diameter o' the tubes, me bucko, I used a drawin' program t' lay out a markin' guide. Begad! Let's see, t' circumference o' a circle is 2 * pi * r. Begad! T' diameter o' t' tube is 1.22" so 1.22 * 2 * pi = t' wrong answer. My first layouts looked huge! What did I do wrong? Wait...hey, thar be a difference betwixt radius and diameter. Avast, me proud beauty! (Duh...rocket scientist at work?) Well, at least that was a simple one t' fix.
While t' main fin/dowel units were drying, I glued t' canard t' t' passenger compartment and t' radiators to the engine compartment.
I cut t' tube fins t' size and beveled them. T' bevel used t' same pointy approach used by t' Pemperton Kraken. Avast, me proud beauty! I used 1/4" maskin' tape t' mask off t' portions o' these tubes that would need t' be glued and pre-painted them. Arrr! I knew they would be a pain t' paint once assembled.
When t' dowel/fin units were dry, arrr, I figured out where I needed t' slot t' fins for t' rin' tube and used an X-Acto t' cut t' slots. Avast, me proud beauty! Then I dry fit everythin' together again (with t' help from maskin' tape). Begad! While it was together, I marked on t' rin' tube where it would need t' be glued. Aye aye! Again, matey, I masked t' glue area and pre-painted. Avast! Aye aye!
I glued and filleted t' fins onto t' engine tube. Ahoy! Blimey! I masked t' glue areas on t' tube for the tube fins and on t' balsa fins for t' rin' fin, ya bilge rat, arrr, and painted t' engine compartment. Once dry, arrr, me hearties, I removed all the maskin' and finally glued on t' tube fins, rin' fin, arrr, and launch lug. Avast, me proud beauty! Blimey! Then I finally glued t' motor mount in, lining the hook up with t' launch lug.
I also painted t' cargo and passenger compartments.
I used t' Estes tri-fold approach t' attach nearly 3' o' 1/4" wide elastic for t' engine section and about 2' o' 1/8" elastic t' t' screw eye I installed in t' transition betwixt t' engine compartment and t' cargo compartment.
Finishing:
After t' rocket was built, I checked out t' real rocket against t' RockSim specs. My real rocket was heavier by
about 0.7 ounces. Ahoy! My first thought was this be due t' t' glue, me bucko, ya bilge rat, paint, ya bilge rat, ya bilge rat, and possibly items (like t' elastic cord) that
I had missed in t' design. Begad! Then I checked t' center o' gravity. Ya scallywag! It was much higher in t' real rocket than what
RockSim predicted. I went back t' t' computer and created a mass object equivalent t' t' 0.7 ounce and moved its
position until t' center o' gravity match t' real rocket. I simulated a flight, but since t' rocket was already
stable, movin' t' cg forward only made it better (possibly overstable).
One concern I did have be whether t' dowels would survive hittin' t' ground. Ahoy! Ya scallywag! I thought o' reinforcin' them, but I was concerned about how heavy t' rocket was getting. Ahoy! Avast, shiver me timbers, me proud beauty! Also, I was runnin' out o' time! RockSim indicated the rocket would only go 214' and t' rocket would be travelin' at over 30 fps when t' chute ejected (part o' t' reason for t' long elastic cord).
Flight:
Well, time be runnin' out t' try t' fly this beast. Blimey! Begad! I loaded up t' car and went t' t' school yard. Begad! Begad! Weather was
poor with on and off rain and drizzle. I get there, arrr, me hearties, and t' field is in use. Ya scallywag! I went back later. Begad! T' weather be still
poor, but I only had 2 days left t' meet t' challenge deadline. Ahoy! I set up t' pad with t' 6' long 1/4" rod and
loaded a D12-3 engine. A few photos and 3-2-1 launch. Avast, me proud beauty! Blimey! Well, matey, t' rocket went "straight" up, but an interesting
thin' happened. Aye aye! Blimey! It did nay weathercock, me hearties, however, I did see it drift sideways due t' t' wind.
Recovery:
To me it looked like t' chute came out just after apogee but nay after fallin' and pickin' up speed t' t' 30 fps.
In fact, initially t' cargo/passenger section was floatin' down sideways since t' 12" chute did nay want t' pop
open. Begad! T' rocket drifted a bit, and then landed. It stuck t' landing, sort of. Avast, ya bilge rat, me proud beauty! T' one dowel was stuck in t' ground
with t' rocket layin' on its side next t' it. Well, blow me down! Begad! I knew I should have reinforced that joint! Otherwise, t' rocket did
fine. Blimey! I think I would change t' 18" parachute for a 24" t' slow t' landing.
Summary:
Well, matey, it was an interestin' exercise really usin' RockSim for t' first time. Blimey! T' me it looks like for a standard 3FNC
rocket it is easy t' use. If you want t' make exotic or fantasy type rockets, me bucko, you will need t' play many games and may
even need t' question t' results. I'm nay even sure it could handle some o' t' Shrox rockets, t' Fliskits ACME
Spitfire, me hearties, shiver me timbers, shiver me timbers, t' Odyssey, shiver me timbers, or others o' that type. Blimey! T' Apogee website does have many tips in t' "e-zine" section
though. Ahoy! Some o' t' tips will allow RockSim t' properly simulate t' rocket, but it then can't properly display what
the rocket looks like. Begad! There are also tips that can be found in some o' t' various forum sites.
In t' long run, shiver me timbers, arrr, I am nay happy with t' paint job. Well, blow me down! It looks too much like I just joined 2 different rockets. Ahoy! I think I would have been better off keepin' t' passenger and cargo compartments silver instead o' white. Arrr! But I was happy with t' tube fin/rin' fin/balsa fin combination.
Sponsored Ads