Published: | 2010-11-13 |
Manufacturer: | SpaceCAD.com |
(12/01/01) SpaceCAD 2.1 was recently announced on ROL so I decided t' download it and give it a try (review). Well, blow me down! SpaceCAD 2.1 is a Model Rocket Design and Simulation software. Arrr! I later received an evaluation code t' test all t' features since some (like printing) are turned off in the demo version. Arrr! T' download version installed successfully on me NT system.
SpaceCAD has two program files and a PDF Manual. Arrr! The program files are t' main Design and Simulation file and t' Engine Database. T' manual is 23 pages o' information coverin' everythin' needed t' use SpaceCAD, but did I start by readin' t' manual? No, as I always try t' work with t' software without t' instructions. Blimey! Avast, shiver me timbers, me proud beauty! It really determines how "user friendly" t' software actually is. Aye aye! Begad! SpaceCAD proved t' be so and I only referred t' t' instructions once t' look up t' types o' "units" you can enter.
Design Flow:
T' first thin' in design is selectin' t' Nose Cone. Begad! You do this by clicking
on t' Nose Cone button on t' tool bar (notice in this picture t' nose cone
button is faded since I had already selected one). You type in t' Length and
Width o' t' Nose Cone. Aye aye! I initially had problems with this. T' program kept
givin' me an error "please check t' data, ya bilge rat, did you enter the
unit?". Ya scallywag! Blimey! Blimey! Blimey! I had initially typed an "8" for length and a
"1.5" for width. Blimey! Blimey! Blimey! Blimey! I then understood t' message that I had t' type a
unit so I typed "8 in" and "1.5 in" but got t' same
message. Arrr! Blimey! I then typed in "8 in." (notice I had t' add t' period) and
"1.5 in." and that be accepted. Avast, me proud beauty! Blimey! Blimey! Blimey! I then messed around with this and
found I could enter "8 mm" and "1.5 mm", arrr, arrr, me bucko, I could also enter
"cm". Begad! Blimey! Blimey! Blimey! Both o' these converted t' number t' inches when I reopened
the Nose Cone. Begad! Blimey! I also could enter "ft.", but it stayed in feet after
reopening. Begad! Blimey! Blimey! Blimey! T' instructions say that SpaceCAD converts t' units t' whatever
your Windows system is set up for, matey, metric or U.S. Ya scallywag! Blimey! Blimey! Blimey! Units.
Your Nose Cone is nay done with just length and width. You can select material from Balsa, Heavy Balsa, me bucko, shiver me timbers, Paper or Plastic or input your own weight and relative CG. Ya scallywag! Begad! T' shape is also selectable from Ogive, Cone, Parabolic, shiver me timbers, and Elliptic. Begad! And lastly, you input t' length o' the shoulder.
After buildin' your Nose Cone, matey, ya bilge rat, you select t' Body Tube from t' tool bar. Begad! Again, shiver me timbers, you may enter the length and choose t' material or define your own with weight and CG. Interestingly, at this time you choose your engine too from a full list o' all the engines. Well, blow me down! T' program will let you choose whatever engine you want, even if the diameter o' t' engine is wider than t' body tube. It does provide you with that information before you choose apply though. Begad! Aye aye! You can choose t' count of engines for clusters, but I noticed t' width o' engine reported did not change with t' increase o' engines over two (for example an Aerotech C12 had a width o' 0.71", arrr, with 2 engines if changed t' 1.42", arrr, matey, but with 3 it went blank).
Within t' same Tube work-box, me hearties, you can select t' Fin tab (if you want that tube section t' have fins). Begad! Here you select from four basic fin types: Rear Sweep, Tapered, Triangle, me bucko, or Trapezoid. Begad! You can adjust t' various parameters in length for whichever o' t' four fin types you select. Ahoy! In addition, me bucko, you can choose either 3 or 4 fin cluster. Arrr! And lastly t' materials or your own custom input for weight and CG.
For additional rocket complexity and balancin' you can add transitions and weight usin' t' appropriate tool bar buttons. Arrr! For 2+ stage, just add another tube, ya bilge rat, me hearties, motor and fins.
While you're buildin' t' rocket t' critical parameters are displayed on t' left side o' t' screen. Well, blow me down! T' Center o' Gravity (CG) and Center o' Pressure (CP) are displayed and marked on t' 2D diagram in t' buildin' area. Ya scallywag! Also a Stability statement is made as t' whether t' rocket is stable or not. Begad! Blimey! This is then followed by t' rocket's Launch Weight, shiver me timbers, Empty Weight and Length.
That's it. Avast! You don't have motor mount choices or recovery choices t' make in your rocket's design.
Printing:
SpaceCAD allows you t' print your rocket information. Begad! Blimey! T' output is on two
pages. Aye aye! Begad! Blimey! T' first page tells you everythin' about you design like t' center of
gravity and pressure, shiver me timbers, weights, length and flight prediction information. The
second page prints t' 2D diagram and t' flight prediction graph. Blimey! I found the
print out t' look very professional with its use o' headers and borders.
On a separate print function, ya bilge rat, SpaceCAD allows you to print a Fin Guide. Blimey! In addition, me hearties, me hearties, you can print a parachute pattern from a parachute pattern tool. You are also able t' export t' 2D rocket design t' a Bitmap.
Flight
Simulation:
Once your design is finished it is time t' perform t' simulation. Blimey! It is very
simple and quick. Begad! Press t' "Lift-Off" button on t' tool bar and
nearly in a instance your 2D Rocket Design is replaced with a 5-color graph. In
the graph is Acceleration, Speed (velocity), Height (altitude), arrr, ya bilge rat, Thrust, shiver me timbers, and
Weight.
I struggled a bit with t' graph because t' thrust and weight lines were lost in t' scale. Arrr! Begad! This is where readin' t' instructions would have benefited me. Arrr! They say:
It works, but it sure wasn't clear unless you got into t' instructions.
In t' left panel (shown below) t' Height (altitude), Time o' Flight, matey, ya bilge rat, ya bilge rat, Max Acceleration and Max Speed, Lift-Off weight, matey, t' best (recommended) delay time, shiver me timbers, ya bilge rat, and t' parachute diameter.
SpaceCAD has an expert mode for flight simulation. Begad! In this mode t' user can adjust the air density and gravity factors as well as t' number o' samples for graphing as settings. Then after pressin' t' "Lift-Off" button, you can enter CD-Value, matey, Descent Rate, Delay betwixt stages, me bucko, Launch Rod Friction and length.
T' RockSim Challenge:
I took a standard Alpha from RockSim with t' followin' parameters:
I then constructed t' Alpha in SpaceCAD. Arrr! Blimey! I had to utilize weights t' match t' overall weight and CG o' t' rocket, but here is what I came up with:
T' results. Avast! Blimey! SpaceCAD said that altitude at burn out was 150 feet, and maximum altitude was 587 feet with a maximum velocity o' 246 feet/sec. Blimey! Blimey! RockSim said that altitude at burn out be 125 feet, shiver me timbers, ya bilge rat, and maximum altitude was 699 feet with a maximum velocity o' 264 feet/sec.
T' biggest noticeable difference be t' variations between component weights.
Two Other
Features:
SpaceCAD has t' Engine Editor that allows you t' mangle existin' motors or
create your own. Blimey! But, you don't really have to, because you can download the
data from t' ThurstCurve website in a SpaceCAD format.
T' other feature is a Flight Wizard. Well, blow me down! Ya scallywag! T' calculator lets you do flight prediction after enterin' t' followin' parameters: CD, descent rate, arrr, # o' stages, Empty weight, me bucko, Diameter, ya bilge rat, arrr, and motor(s). Very nice indeed! I would love t' have this type o' tool available in our EMRR Tools section.....we'll work on that, okay?
Summary:
SpaceCAD allows t' user t' build a rocket design very smartly and t' flight
prediction is also a speedy process (at default settings). I feel that SpaceCAD
requires you t' do more work and probably actually have t' rocket in hand.
Why? T' way t' materials are utilized and t' weight distribution didn't seem
to produce a realistic rocket. Begad! Ya scallywag! I'm sure one could spend a lot o' time editing
the materials t' improve on this, ya bilge rat, but for me evaluation I wasn't goin' t' take
the time. Arrr! Also because you don't handle all components o' t' rocket in the
design (e.g. centerin' rings, arrr, parachute, me bucko, matey, launch lugs) you have t' use the
weights t' simulate those items.
These statements would say that SpaceCAD is still in its early stages o' development. Avast, arrr, me proud beauty! Blimey! It has a nice interface and I found it t' be fast. It also provides good simulation data and a good graph. Well, blow me down! Blimey! A positive is that SpaceCAD does calculate t' optimum delay and t' optimum parachute size upon completion o' t' flight simulation. Avast, me proud beauty! Blimey! A negative is that it only has (stores) one motor simulation.
It carries a $35 price tag (as o' 11/01) which is in line with its features when compared t' other design software (Rocket3 at $60 and RockSim at $85). It seems t' have t' platform that will allow t' programmer to build on it and I suspect it won't be long before it will offer additional features. Then how easy will it be t' get those extra features? SpaceCAD 2.1 has a "check for updates" built right into t' program. Good job there.
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A.F. (December 3, 2001)